refactor: move brother_node development artifact to dev/test-nodes subdirectory
Development Artifact Cleanup: ✅ BROTHER_NODE REORGANIZATION: Moved development test node to appropriate location - dev/test-nodes/brother_node/: Moved from root directory for better organization - Contains development configuration, test logs, and test chain data - No impact on production systems - purely development/testing artifact ✅ DEVELOPMENT ARTIFACTS IDENTIFIED: - Chain ID: aitbc-brother-chain (test/development chain) - Ports: 8010 (P2P) and 8011 (RPC) - different from production - Environment: .env file with test configuration - Logs: rpc.log and node.log from development testing session (March 15, 2026) ✅ ROOT DIRECTORY CLEANUP: Removed development clutter from production directory - brother_node/ moved to dev/test-nodes/brother_node/ - Root directory now contains only production-ready components - Development artifacts properly organized in dev/ subdirectory DIRECTORY STRUCTURE IMPROVEMENT: 📁 dev/test-nodes/: Development and testing node configurations 🏗️ Root Directory: Clean production structure with only essential components 🧪 Development Isolation: Test environments separated from production BENEFITS: ✅ Clean Production Directory: No development artifacts in root ✅ Better Organization: Development nodes grouped in dev/ subdirectory ✅ Clear Separation: Production vs development environments clearly distinguished ✅ Maintainability: Easier to identify and manage development components RESULT: Successfully moved brother_node development artifact to dev/test-nodes/ subdirectory, cleaning up the root directory while preserving development testing environment for future use.
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dev/env/cli_env/lib/python3.13/site-packages/pygments/console.py
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dev/env/cli_env/lib/python3.13/site-packages/pygments/console.py
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"""
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pygments.console
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~~~~~~~~~~~~~~~~
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Format colored console output.
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:copyright: Copyright 2006-2025 by the Pygments team, see AUTHORS.
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:license: BSD, see LICENSE for details.
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"""
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esc = "\x1b["
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codes = {}
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codes[""] = ""
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codes["reset"] = esc + "39;49;00m"
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codes["bold"] = esc + "01m"
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codes["faint"] = esc + "02m"
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codes["standout"] = esc + "03m"
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codes["underline"] = esc + "04m"
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codes["blink"] = esc + "05m"
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codes["overline"] = esc + "06m"
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dark_colors = ["black", "red", "green", "yellow", "blue",
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"magenta", "cyan", "gray"]
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light_colors = ["brightblack", "brightred", "brightgreen", "brightyellow", "brightblue",
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"brightmagenta", "brightcyan", "white"]
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x = 30
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for dark, light in zip(dark_colors, light_colors):
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codes[dark] = esc + "%im" % x
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codes[light] = esc + "%im" % (60 + x)
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x += 1
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del dark, light, x
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codes["white"] = codes["bold"]
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def reset_color():
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return codes["reset"]
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def colorize(color_key, text):
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return codes[color_key] + text + codes["reset"]
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def ansiformat(attr, text):
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"""
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Format ``text`` with a color and/or some attributes::
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color normal color
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*color* bold color
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_color_ underlined color
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+color+ blinking color
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"""
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result = []
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if attr[:1] == attr[-1:] == '+':
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result.append(codes['blink'])
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attr = attr[1:-1]
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if attr[:1] == attr[-1:] == '*':
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result.append(codes['bold'])
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attr = attr[1:-1]
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if attr[:1] == attr[-1:] == '_':
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result.append(codes['underline'])
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attr = attr[1:-1]
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result.append(codes[attr])
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result.append(text)
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result.append(codes['reset'])
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return ''.join(result)
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