refactor: move brother_node development artifact to dev/test-nodes subdirectory
Development Artifact Cleanup: ✅ BROTHER_NODE REORGANIZATION: Moved development test node to appropriate location - dev/test-nodes/brother_node/: Moved from root directory for better organization - Contains development configuration, test logs, and test chain data - No impact on production systems - purely development/testing artifact ✅ DEVELOPMENT ARTIFACTS IDENTIFIED: - Chain ID: aitbc-brother-chain (test/development chain) - Ports: 8010 (P2P) and 8011 (RPC) - different from production - Environment: .env file with test configuration - Logs: rpc.log and node.log from development testing session (March 15, 2026) ✅ ROOT DIRECTORY CLEANUP: Removed development clutter from production directory - brother_node/ moved to dev/test-nodes/brother_node/ - Root directory now contains only production-ready components - Development artifacts properly organized in dev/ subdirectory DIRECTORY STRUCTURE IMPROVEMENT: 📁 dev/test-nodes/: Development and testing node configurations 🏗️ Root Directory: Clean production structure with only essential components 🧪 Development Isolation: Test environments separated from production BENEFITS: ✅ Clean Production Directory: No development artifacts in root ✅ Better Organization: Development nodes grouped in dev/ subdirectory ✅ Clear Separation: Production vs development environments clearly distinguished ✅ Maintainability: Easier to identify and manage development components RESULT: Successfully moved brother_node development artifact to dev/test-nodes/ subdirectory, cleaning up the root directory while preserving development testing environment for future use.
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112
dev/env/node_modules/@openzeppelin/contracts/access/manager/AccessManaged.sol
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112
dev/env/node_modules/@openzeppelin/contracts/access/manager/AccessManaged.sol
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// SPDX-License-Identifier: MIT
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// OpenZeppelin Contracts (last updated v5.4.0) (access/manager/AccessManaged.sol)
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pragma solidity ^0.8.20;
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import {AuthorityUtils} from "./AuthorityUtils.sol";
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import {IAccessManager} from "./IAccessManager.sol";
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import {IAccessManaged} from "./IAccessManaged.sol";
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import {Context} from "../../utils/Context.sol";
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/**
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* @dev This contract module makes available a {restricted} modifier. Functions decorated with this modifier will be
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* permissioned according to an "authority": a contract like {AccessManager} that follows the {IAuthority} interface,
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* implementing a policy that allows certain callers to access certain functions.
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*
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* IMPORTANT: The `restricted` modifier should never be used on `internal` functions, judiciously used in `public`
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* functions, and ideally only used in `external` functions. See {restricted}.
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*/
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abstract contract AccessManaged is Context, IAccessManaged {
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address private _authority;
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bool private _consumingSchedule;
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/**
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* @dev Initializes the contract connected to an initial authority.
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*/
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constructor(address initialAuthority) {
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_setAuthority(initialAuthority);
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}
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/**
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* @dev Restricts access to a function as defined by the connected Authority for this contract and the
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* caller and selector of the function that entered the contract.
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*
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* [IMPORTANT]
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* ====
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* In general, this modifier should only be used on `external` functions. It is okay to use it on `public`
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* functions that are used as external entry points and are not called internally. Unless you know what you're
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* doing, it should never be used on `internal` functions. Failure to follow these rules can have critical security
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* implications! This is because the permissions are determined by the function that entered the contract, i.e. the
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* function at the bottom of the call stack, and not the function where the modifier is visible in the source code.
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* ====
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*
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* [WARNING]
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* ====
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* Avoid adding this modifier to the https://docs.soliditylang.org/en/v0.8.20/contracts.html#receive-ether-function[`receive()`]
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* function or the https://docs.soliditylang.org/en/v0.8.20/contracts.html#fallback-function[`fallback()`]. These
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* functions are the only execution paths where a function selector cannot be unambiguously determined from the calldata
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* since the selector defaults to `0x00000000` in the `receive()` function and similarly in the `fallback()` function
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* if no calldata is provided. (See {_checkCanCall}).
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*
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* The `receive()` function will always panic whereas the `fallback()` may panic depending on the calldata length.
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* ====
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*/
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modifier restricted() {
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_checkCanCall(_msgSender(), _msgData());
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_;
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}
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/// @inheritdoc IAccessManaged
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function authority() public view virtual returns (address) {
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return _authority;
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}
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/// @inheritdoc IAccessManaged
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function setAuthority(address newAuthority) public virtual {
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address caller = _msgSender();
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if (caller != authority()) {
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revert AccessManagedUnauthorized(caller);
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}
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if (newAuthority.code.length == 0) {
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revert AccessManagedInvalidAuthority(newAuthority);
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}
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_setAuthority(newAuthority);
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}
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/// @inheritdoc IAccessManaged
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function isConsumingScheduledOp() public view returns (bytes4) {
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return _consumingSchedule ? this.isConsumingScheduledOp.selector : bytes4(0);
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}
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/**
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* @dev Transfers control to a new authority. Internal function with no access restriction. Allows bypassing the
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* permissions set by the current authority.
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*/
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function _setAuthority(address newAuthority) internal virtual {
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_authority = newAuthority;
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emit AuthorityUpdated(newAuthority);
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}
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/**
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* @dev Reverts if the caller is not allowed to call the function identified by a selector. Panics if the calldata
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* is less than 4 bytes long.
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*/
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function _checkCanCall(address caller, bytes calldata data) internal virtual {
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(bool immediate, uint32 delay) = AuthorityUtils.canCallWithDelay(
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authority(),
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caller,
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address(this),
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bytes4(data[0:4])
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);
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if (!immediate) {
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if (delay > 0) {
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_consumingSchedule = true;
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IAccessManager(authority()).consumeScheduledOp(caller, data);
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_consumingSchedule = false;
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} else {
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revert AccessManagedUnauthorized(caller);
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}
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}
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}
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}
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