refactor: move brother_node development artifact to dev/test-nodes subdirectory
Development Artifact Cleanup: ✅ BROTHER_NODE REORGANIZATION: Moved development test node to appropriate location - dev/test-nodes/brother_node/: Moved from root directory for better organization - Contains development configuration, test logs, and test chain data - No impact on production systems - purely development/testing artifact ✅ DEVELOPMENT ARTIFACTS IDENTIFIED: - Chain ID: aitbc-brother-chain (test/development chain) - Ports: 8010 (P2P) and 8011 (RPC) - different from production - Environment: .env file with test configuration - Logs: rpc.log and node.log from development testing session (March 15, 2026) ✅ ROOT DIRECTORY CLEANUP: Removed development clutter from production directory - brother_node/ moved to dev/test-nodes/brother_node/ - Root directory now contains only production-ready components - Development artifacts properly organized in dev/ subdirectory DIRECTORY STRUCTURE IMPROVEMENT: 📁 dev/test-nodes/: Development and testing node configurations 🏗️ Root Directory: Clean production structure with only essential components 🧪 Development Isolation: Test environments separated from production BENEFITS: ✅ Clean Production Directory: No development artifacts in root ✅ Better Organization: Development nodes grouped in dev/ subdirectory ✅ Clear Separation: Production vs development environments clearly distinguished ✅ Maintainability: Easier to identify and manage development components RESULT: Successfully moved brother_node development artifact to dev/test-nodes/ subdirectory, cleaning up the root directory while preserving development testing environment for future use.
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dev/env/node_modules/@openzeppelin/contracts/utils/ShortStrings.sol
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dev/env/node_modules/@openzeppelin/contracts/utils/ShortStrings.sol
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// SPDX-License-Identifier: MIT
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// OpenZeppelin Contracts (last updated v5.3.0) (utils/ShortStrings.sol)
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pragma solidity ^0.8.20;
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import {StorageSlot} from "./StorageSlot.sol";
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// | string | 0xAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA |
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// | length | 0x BB |
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type ShortString is bytes32;
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/**
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* @dev This library provides functions to convert short memory strings
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* into a `ShortString` type that can be used as an immutable variable.
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*
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* Strings of arbitrary length can be optimized using this library if
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* they are short enough (up to 31 bytes) by packing them with their
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* length (1 byte) in a single EVM word (32 bytes). Additionally, a
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* fallback mechanism can be used for every other case.
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*
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* Usage example:
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*
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* ```solidity
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* contract Named {
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* using ShortStrings for *;
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*
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* ShortString private immutable _name;
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* string private _nameFallback;
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*
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* constructor(string memory contractName) {
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* _name = contractName.toShortStringWithFallback(_nameFallback);
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* }
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*
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* function name() external view returns (string memory) {
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* return _name.toStringWithFallback(_nameFallback);
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* }
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* }
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* ```
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*/
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library ShortStrings {
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// Used as an identifier for strings longer than 31 bytes.
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bytes32 private constant FALLBACK_SENTINEL = 0x00000000000000000000000000000000000000000000000000000000000000FF;
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error StringTooLong(string str);
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error InvalidShortString();
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/**
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* @dev Encode a string of at most 31 chars into a `ShortString`.
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*
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* This will trigger a `StringTooLong` error is the input string is too long.
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*/
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function toShortString(string memory str) internal pure returns (ShortString) {
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bytes memory bstr = bytes(str);
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if (bstr.length > 31) {
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revert StringTooLong(str);
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}
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return ShortString.wrap(bytes32(uint256(bytes32(bstr)) | bstr.length));
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}
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/**
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* @dev Decode a `ShortString` back to a "normal" string.
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*/
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function toString(ShortString sstr) internal pure returns (string memory) {
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uint256 len = byteLength(sstr);
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// using `new string(len)` would work locally but is not memory safe.
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string memory str = new string(32);
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assembly ("memory-safe") {
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mstore(str, len)
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mstore(add(str, 0x20), sstr)
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}
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return str;
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}
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/**
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* @dev Return the length of a `ShortString`.
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*/
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function byteLength(ShortString sstr) internal pure returns (uint256) {
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uint256 result = uint256(ShortString.unwrap(sstr)) & 0xFF;
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if (result > 31) {
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revert InvalidShortString();
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}
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return result;
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}
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/**
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* @dev Encode a string into a `ShortString`, or write it to storage if it is too long.
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*/
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function toShortStringWithFallback(string memory value, string storage store) internal returns (ShortString) {
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if (bytes(value).length < 32) {
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return toShortString(value);
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} else {
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StorageSlot.getStringSlot(store).value = value;
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return ShortString.wrap(FALLBACK_SENTINEL);
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}
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}
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/**
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* @dev Decode a string that was encoded to `ShortString` or written to storage using {toShortStringWithFallback}.
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*/
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function toStringWithFallback(ShortString value, string storage store) internal pure returns (string memory) {
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if (ShortString.unwrap(value) != FALLBACK_SENTINEL) {
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return toString(value);
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} else {
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return store;
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}
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}
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/**
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* @dev Return the length of a string that was encoded to `ShortString` or written to storage using
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* {toShortStringWithFallback}.
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*
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* WARNING: This will return the "byte length" of the string. This may not reflect the actual length in terms of
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* actual characters as the UTF-8 encoding of a single character can span over multiple bytes.
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*/
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function byteLengthWithFallback(ShortString value, string storage store) internal view returns (uint256) {
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if (ShortString.unwrap(value) != FALLBACK_SENTINEL) {
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return byteLength(value);
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} else {
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return bytes(store).length;
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}
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}
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}
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