Files
aitbc/dev/env/node_modules/@openzeppelin/contracts/utils/ShortStrings.sol
aitbc 816e258d4c refactor: move brother_node development artifact to dev/test-nodes subdirectory
Development Artifact Cleanup:
 BROTHER_NODE REORGANIZATION: Moved development test node to appropriate location
- dev/test-nodes/brother_node/: Moved from root directory for better organization
- Contains development configuration, test logs, and test chain data
- No impact on production systems - purely development/testing artifact

 DEVELOPMENT ARTIFACTS IDENTIFIED:
- Chain ID: aitbc-brother-chain (test/development chain)
- Ports: 8010 (P2P) and 8011 (RPC) - different from production
- Environment: .env file with test configuration
- Logs: rpc.log and node.log from development testing session (March 15, 2026)

 ROOT DIRECTORY CLEANUP: Removed development clutter from production directory
- brother_node/ moved to dev/test-nodes/brother_node/
- Root directory now contains only production-ready components
- Development artifacts properly organized in dev/ subdirectory

DIRECTORY STRUCTURE IMPROVEMENT:
📁 dev/test-nodes/: Development and testing node configurations
🏗️ Root Directory: Clean production structure with only essential components
🧪 Development Isolation: Test environments separated from production

BENEFITS:
 Clean Production Directory: No development artifacts in root
 Better Organization: Development nodes grouped in dev/ subdirectory
 Clear Separation: Production vs development environments clearly distinguished
 Maintainability: Easier to identify and manage development components

RESULT: Successfully moved brother_node development artifact to dev/test-nodes/ subdirectory, cleaning up the root directory while preserving development testing environment for future use.
2026-03-30 17:09:06 +02:00

123 lines
4.2 KiB
Solidity
Executable File

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.3.0) (utils/ShortStrings.sol)
pragma solidity ^0.8.20;
import {StorageSlot} from "./StorageSlot.sol";
// | string | 0xAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA |
// | length | 0x BB |
type ShortString is bytes32;
/**
* @dev This library provides functions to convert short memory strings
* into a `ShortString` type that can be used as an immutable variable.
*
* Strings of arbitrary length can be optimized using this library if
* they are short enough (up to 31 bytes) by packing them with their
* length (1 byte) in a single EVM word (32 bytes). Additionally, a
* fallback mechanism can be used for every other case.
*
* Usage example:
*
* ```solidity
* contract Named {
* using ShortStrings for *;
*
* ShortString private immutable _name;
* string private _nameFallback;
*
* constructor(string memory contractName) {
* _name = contractName.toShortStringWithFallback(_nameFallback);
* }
*
* function name() external view returns (string memory) {
* return _name.toStringWithFallback(_nameFallback);
* }
* }
* ```
*/
library ShortStrings {
// Used as an identifier for strings longer than 31 bytes.
bytes32 private constant FALLBACK_SENTINEL = 0x00000000000000000000000000000000000000000000000000000000000000FF;
error StringTooLong(string str);
error InvalidShortString();
/**
* @dev Encode a string of at most 31 chars into a `ShortString`.
*
* This will trigger a `StringTooLong` error is the input string is too long.
*/
function toShortString(string memory str) internal pure returns (ShortString) {
bytes memory bstr = bytes(str);
if (bstr.length > 31) {
revert StringTooLong(str);
}
return ShortString.wrap(bytes32(uint256(bytes32(bstr)) | bstr.length));
}
/**
* @dev Decode a `ShortString` back to a "normal" string.
*/
function toString(ShortString sstr) internal pure returns (string memory) {
uint256 len = byteLength(sstr);
// using `new string(len)` would work locally but is not memory safe.
string memory str = new string(32);
assembly ("memory-safe") {
mstore(str, len)
mstore(add(str, 0x20), sstr)
}
return str;
}
/**
* @dev Return the length of a `ShortString`.
*/
function byteLength(ShortString sstr) internal pure returns (uint256) {
uint256 result = uint256(ShortString.unwrap(sstr)) & 0xFF;
if (result > 31) {
revert InvalidShortString();
}
return result;
}
/**
* @dev Encode a string into a `ShortString`, or write it to storage if it is too long.
*/
function toShortStringWithFallback(string memory value, string storage store) internal returns (ShortString) {
if (bytes(value).length < 32) {
return toShortString(value);
} else {
StorageSlot.getStringSlot(store).value = value;
return ShortString.wrap(FALLBACK_SENTINEL);
}
}
/**
* @dev Decode a string that was encoded to `ShortString` or written to storage using {toShortStringWithFallback}.
*/
function toStringWithFallback(ShortString value, string storage store) internal pure returns (string memory) {
if (ShortString.unwrap(value) != FALLBACK_SENTINEL) {
return toString(value);
} else {
return store;
}
}
/**
* @dev Return the length of a string that was encoded to `ShortString` or written to storage using
* {toShortStringWithFallback}.
*
* WARNING: This will return the "byte length" of the string. This may not reflect the actual length in terms of
* actual characters as the UTF-8 encoding of a single character can span over multiple bytes.
*/
function byteLengthWithFallback(ShortString value, string storage store) internal view returns (uint256) {
if (ShortString.unwrap(value) != FALLBACK_SENTINEL) {
return byteLength(value);
} else {
return bytes(store).length;
}
}
}