Files
aitbc/dev/env/cli_env/lib/python3.13/site-packages/rich/spinner.py
aitbc 816e258d4c refactor: move brother_node development artifact to dev/test-nodes subdirectory
Development Artifact Cleanup:
 BROTHER_NODE REORGANIZATION: Moved development test node to appropriate location
- dev/test-nodes/brother_node/: Moved from root directory for better organization
- Contains development configuration, test logs, and test chain data
- No impact on production systems - purely development/testing artifact

 DEVELOPMENT ARTIFACTS IDENTIFIED:
- Chain ID: aitbc-brother-chain (test/development chain)
- Ports: 8010 (P2P) and 8011 (RPC) - different from production
- Environment: .env file with test configuration
- Logs: rpc.log and node.log from development testing session (March 15, 2026)

 ROOT DIRECTORY CLEANUP: Removed development clutter from production directory
- brother_node/ moved to dev/test-nodes/brother_node/
- Root directory now contains only production-ready components
- Development artifacts properly organized in dev/ subdirectory

DIRECTORY STRUCTURE IMPROVEMENT:
📁 dev/test-nodes/: Development and testing node configurations
🏗️ Root Directory: Clean production structure with only essential components
🧪 Development Isolation: Test environments separated from production

BENEFITS:
 Clean Production Directory: No development artifacts in root
 Better Organization: Development nodes grouped in dev/ subdirectory
 Clear Separation: Production vs development environments clearly distinguished
 Maintainability: Easier to identify and manage development components

RESULT: Successfully moved brother_node development artifact to dev/test-nodes/ subdirectory, cleaning up the root directory while preserving development testing environment for future use.
2026-03-30 17:09:06 +02:00

133 lines
4.1 KiB
Python
Executable File

from typing import TYPE_CHECKING, List, Optional, Union, cast
from ._spinners import SPINNERS
from .measure import Measurement
from .table import Table
from .text import Text
if TYPE_CHECKING:
from .console import Console, ConsoleOptions, RenderableType, RenderResult
from .style import StyleType
class Spinner:
"""A spinner animation.
Args:
name (str): Name of spinner (run python -m rich.spinner).
text (RenderableType, optional): A renderable to display at the right of the spinner (str or Text typically). Defaults to "".
style (StyleType, optional): Style for spinner animation. Defaults to None.
speed (float, optional): Speed factor for animation. Defaults to 1.0.
Raises:
KeyError: If name isn't one of the supported spinner animations.
"""
def __init__(
self,
name: str,
text: "RenderableType" = "",
*,
style: Optional["StyleType"] = None,
speed: float = 1.0,
) -> None:
try:
spinner = SPINNERS[name]
except KeyError:
raise KeyError(f"no spinner called {name!r}")
self.text: "Union[RenderableType, Text]" = (
Text.from_markup(text) if isinstance(text, str) else text
)
self.name = name
self.frames = cast(List[str], spinner["frames"])[:]
self.interval = cast(float, spinner["interval"])
self.start_time: Optional[float] = None
self.style = style
self.speed = speed
self.frame_no_offset: float = 0.0
self._update_speed = 0.0
def __rich_console__(
self, console: "Console", options: "ConsoleOptions"
) -> "RenderResult":
yield self.render(console.get_time())
def __rich_measure__(
self, console: "Console", options: "ConsoleOptions"
) -> Measurement:
text = self.render(0)
return Measurement.get(console, options, text)
def render(self, time: float) -> "RenderableType":
"""Render the spinner for a given time.
Args:
time (float): Time in seconds.
Returns:
RenderableType: A renderable containing animation frame.
"""
if self.start_time is None:
self.start_time = time
frame_no = ((time - self.start_time) * self.speed) / (
self.interval / 1000.0
) + self.frame_no_offset
frame = Text(
self.frames[int(frame_no) % len(self.frames)], style=self.style or ""
)
if self._update_speed:
self.frame_no_offset = frame_no
self.start_time = time
self.speed = self._update_speed
self._update_speed = 0.0
if not self.text:
return frame
elif isinstance(self.text, (str, Text)):
return Text.assemble(frame, " ", self.text)
else:
table = Table.grid(padding=1)
table.add_row(frame, self.text)
return table
def update(
self,
*,
text: "RenderableType" = "",
style: Optional["StyleType"] = None,
speed: Optional[float] = None,
) -> None:
"""Updates attributes of a spinner after it has been started.
Args:
text (RenderableType, optional): A renderable to display at the right of the spinner (str or Text typically). Defaults to "".
style (StyleType, optional): Style for spinner animation. Defaults to None.
speed (float, optional): Speed factor for animation. Defaults to None.
"""
if text:
self.text = Text.from_markup(text) if isinstance(text, str) else text
if style:
self.style = style
if speed:
self._update_speed = speed
if __name__ == "__main__": # pragma: no cover
from time import sleep
from .console import Group
from .live import Live
all_spinners = Group(
*[
Spinner(spinner_name, text=Text(repr(spinner_name), style="green"))
for spinner_name in sorted(SPINNERS.keys())
]
)
with Live(all_spinners, refresh_per_second=20) as live:
while True:
sleep(0.1)