Update authentication system, database models, and UI components
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@ -23,7 +23,7 @@ class GlobalAudioManager {
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* @param {Object} playerInstance - Reference to the player instance
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*/
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startPlayback(playerType, uid, playerInstance = null) {
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console.log(`[GlobalAudioManager] startPlayback called by: ${playerType} for UID: ${uid}`);
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// Debug messages disabled
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// If the same player is already playing the same UID, allow it
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if (this.currentPlayer === playerType && this.currentUid === uid) {
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return true;
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@ -38,7 +38,7 @@ class GlobalAudioManager {
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this.currentPlayer = playerType;
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this.currentUid = uid;
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console.log(`Global Audio Manager: ${playerType} player started playing UID: ${uid}`);
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// Debug messages disabled
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return true;
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}
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@ -48,7 +48,7 @@ class GlobalAudioManager {
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*/
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stopPlayback(playerType) {
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if (this.currentPlayer === playerType) {
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console.log(`Global Audio Manager: ${playerType} player stopped`);
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// Debug messages disabled
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this.currentPlayer = null;
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this.currentUid = null;
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}
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@ -93,7 +93,7 @@ class GlobalAudioManager {
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* Notify a specific player type to stop
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*/
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notifyStop(playerType) {
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console.log(`Global Audio Manager: Notifying ${playerType} player to stop`);
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// Debug messages disabled
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this.listeners.forEach(listener => {
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if (listener.playerType === playerType) {
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try {
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