Update 2025-04-13_16:25:39

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2025-04-13 16:25:41 +02:00
commit 4c711360d3
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static/state.js Normal file
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import { DEBUG } from "./config.js";
export const state = {
previousTile: null,
currentTile: null,
scoreCorrect: 0,
scoreWrong: 0,
gameHistory: []
};
export function resetScore() {
if (DEBUG) console.log("🔄 resetScore() called");
state.scoreCorrect = 0;
state.scoreWrong = 0;
localStorage.setItem("correct", "0");
localStorage.setItem("wrong", "0");
localStorage.setItem("history", JSON.stringify([]));
document.getElementById("score-correct").textContent = "0";
document.getElementById("score-wrong").textContent = "0";
}
export function updateScore(isCorrect) {
if (DEBUG) console.log("🎯 updateScore() called", { isCorrect });
if (isCorrect) {
state.scoreCorrect++;
localStorage.setItem("correct", state.scoreCorrect);
document.getElementById("score-correct").textContent = state.scoreCorrect;
} else {
state.scoreWrong++;
localStorage.setItem("wrong", state.scoreWrong);
document.getElementById("score-wrong").textContent = state.scoreWrong;
}
logGuess(isCorrect);
}
export function loadScore() {
const savedCorrect = parseInt(localStorage.getItem("correct")) || 0;
const savedWrong = parseInt(localStorage.getItem("wrong")) || 0;
const savedHistory = JSON.parse(localStorage.getItem("history")) || [];
state.scoreCorrect = savedCorrect;
state.scoreWrong = savedWrong;
state.gameHistory = savedHistory;
document.getElementById("score-correct").textContent = savedCorrect;
document.getElementById("score-wrong").textContent = savedWrong;
}
export function logGuess(isCorrect) {
const timestamp = new Date().toISOString();
const entry = { time: timestamp, result: isCorrect ? "✅" : "❌" };
state.gameHistory.push(entry);
localStorage.setItem("history", JSON.stringify(state.gameHistory));
if (DEBUG) console.log("🕓 Logged round: ", entry);
}
export function submit() {
if (DEBUG) console.log("submit() triggered");
}
export function restart() {
resetScore();
if (DEBUG) console.log("restart() triggered");
}
export function startGame() {
resetScore();
loadScore();
if (DEBUG) console.log("startGame() triggered");
}