import { DEBUG } from "./config.js"; export const state = { previousTile: null, currentTile: null, scoreCorrect: 0, scoreWrong: 0, gameHistory: [] }; export function resetScore() { if (DEBUG) console.log("🔄 resetScore() called"); state.scoreCorrect = 0; state.scoreWrong = 0; localStorage.setItem("correct", "0"); localStorage.setItem("wrong", "0"); localStorage.setItem("history", JSON.stringify([])); document.getElementById("score-correct").textContent = "0"; document.getElementById("score-wrong").textContent = "0"; } export function updateScore(isCorrect) { if (DEBUG) console.log("🎯 updateScore() called", { isCorrect }); if (isCorrect) { state.scoreCorrect++; localStorage.setItem("correct", state.scoreCorrect); document.getElementById("score-correct").textContent = state.scoreCorrect; } else { state.scoreWrong++; localStorage.setItem("wrong", state.scoreWrong); document.getElementById("score-wrong").textContent = state.scoreWrong; } logGuess(isCorrect); } export function loadScore() { const savedCorrect = parseInt(localStorage.getItem("correct")) || 0; const savedWrong = parseInt(localStorage.getItem("wrong")) || 0; const savedHistory = JSON.parse(localStorage.getItem("history")) || []; state.scoreCorrect = savedCorrect; state.scoreWrong = savedWrong; state.gameHistory = savedHistory; document.getElementById("score-correct").textContent = savedCorrect; document.getElementById("score-wrong").textContent = savedWrong; } export function logGuess(isCorrect) { const timestamp = new Date().toISOString(); const entry = { time: timestamp, result: isCorrect ? "✅" : "❌" }; state.gameHistory.push(entry); localStorage.setItem("history", JSON.stringify(state.gameHistory)); if (DEBUG) console.log("🕓 Logged round: ", entry); } export function submit() { if (DEBUG) console.log("submit() triggered"); } export function restart() { resetScore(); if (DEBUG) console.log("restart() triggered"); } export function startGame() { resetScore(); loadScore(); if (DEBUG) console.log("startGame() triggered"); }