Update 2025-04-13_16:26:34
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148
static/app.js
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148
static/app.js
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// app.js – Central game logic and initialization for EmojiTrail
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import { EMOJIS } from './emoji.js';
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// Game state variables
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let currentTrail = [];
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let currentLevel = 1;
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let selected = [];
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let bestLevel = localStorage.getItem('bestLevel') || 1;
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/**
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* Starts a new game round, resetting state and displaying the trail and options.
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*/
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export function startGame() {
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const levelDisplay = document.getElementById('level');
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const messageDisplay = document.getElementById('message');
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const trailBox = document.getElementById('trail');
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const optionsBox = document.getElementById('options');
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if (!levelDisplay || !messageDisplay || !trailBox || !optionsBox) return;
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messageDisplay.textContent = '';
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const trail = generateTrail(currentLevel);
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currentTrail = trail;
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selected = [];
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levelDisplay.textContent = `Level ${currentLevel} (Best: ${bestLevel})`;
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showTrail(trail);
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setTimeout(() => {
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trailBox.innerHTML = ''; // Clear trail for options display
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showOptions(generateOptions(trail));
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}, 2000);
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}
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// Initialize start button
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const startBtn = document.getElementById('startBtn');
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if (startBtn) {
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startBtn.textContent = '🔄';
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startBtn.addEventListener('click', startGame);
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}
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/**
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* Generates a trail of random emojis based on the current level.
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* @param {number} level - The current game level.
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* @returns {string[]} Array of emojis.
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*/
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function generateTrail(level) {
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const result = [];
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for (let i = 0; i < level; i++) {
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result.push(EMOJIS[Math.floor(Math.random() * EMOJIS.length)]);
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}
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return result;
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}
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/**
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* Generates a shuffled array of 12 options, including trail emojis and distractors.
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* @param {string[]} trail - The current trail of emojis.
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* @returns {string[]} Shuffled array of options.
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*/
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function generateOptions(trail) {
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const trailSet = new Set(trail);
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const needed = 12 - trailSet.size;
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const distractors = EMOJIS.filter(e => !trailSet.has(e));
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const randomExtras = [];
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while (randomExtras.length < needed) {
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const candidate = distractors[Math.floor(Math.random() * distractors.length)];
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if (!randomExtras.includes(candidate)) randomExtras.push(candidate);
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}
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const combined = [...trailSet, ...randomExtras];
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return shuffle(combined);
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}
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/**
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* Shuffles an array using the Fisher-Yates algorithm.
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* @param {any[]} array - The array to shuffle.
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* @returns {any[]} The shuffled array.
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*/
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function shuffle(array) {
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for (let i = array.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[array[i], array[j]] = [array[j], array[i]];
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}
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return array;
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}
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/**
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* Displays the trail of emojis in the DOM.
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* @param {string[]} trail - The array of emojis to display.
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*/
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function showTrail(trail) {
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const box = document.getElementById('trail');
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if (!box) return;
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box.innerHTML = ''; // Clear previous trail
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trail.forEach(e => {
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const span = document.createElement('span');
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span.className = 'trail-emoji';
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span.textContent = e;
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box.appendChild(span);
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});
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}
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/**
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* Displays the grid of clickable emoji options.
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* @param {string[]} options - The array of emojis to display as options.
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*/
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function showOptions(options) {
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const grid = document.getElementById('options');
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if (!grid) return;
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grid.innerHTML = ''; // Clear previous options
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options.forEach(e => {
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const span = document.createElement('span');
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span.textContent = e;
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span.addEventListener('click', () => handlePick(e, span));
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grid.appendChild(span);
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});
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}
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/**
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* Handles player selection of an emoji option.
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* @param {string} emoji - The selected emoji.
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* @param {HTMLElement} el - The DOM element clicked.
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*/
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function handlePick(emoji, el) {
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el.classList.add('picked');
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selected.push(emoji);
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const messageDisplay = document.getElementById('message');
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const levelDisplay = document.getElementById('level');
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if (!messageDisplay || !levelDisplay) return;
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if (selected.length === currentTrail.length) {
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if (selected.every((e, i) => e === currentTrail[i])) {
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messageDisplay.textContent = '✅ Correct! Level up!';
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currentLevel++;
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if (currentLevel > bestLevel) {
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bestLevel = currentLevel;
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localStorage.setItem('bestLevel', bestLevel);
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}
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} else {
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messageDisplay.textContent = '❌ Wrong! Try again.';
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}
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setTimeout(() => {
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startGame();
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}, 1200);
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}
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}
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14
static/button.js
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static/button.js
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// button.js – Buttonverhalten für New Game (🔄)
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import { startGame } from './app.js';
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const startBtn = document.getElementById('startBtn');
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if (startBtn) {
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startBtn.addEventListener('click', () => {
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localStorage.removeItem('bestLevel');
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localStorage.removeItem('currentLevel');
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startGame();
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});
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}
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11
static/emoji.js
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11
static/emoji.js
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// emoji.js — just exports the emoji array
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export const EMOJIS = [
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'🐶', '🐱', '🐭', '🐹', '🐰', '🦊', '🐻', '🐼', '🐨', '🐯', '🦁', '🐮', '🐷', '🐽', '🐸', '🐵',
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'🙈', '🙉', '🙊', '🐒', '🐔', '🐧', '🐦', '🐤', '🐣', '🐥', '🦆', '🦅', '🦉', '🦇', '🐺', '🐗',
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'🐴', '🫎', '🫏', '🦄', '🐝', '🐛', '🦋', '🐌', '🐞', '🐜', '🪰', '🪱', '🐢', '🐍', '🦎', '🦂',
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'🦀', '🦞', '🦐', '🦑', '🐙', '🪼', '🐠', '🐟', '🐡', '🦈', '🐬', '🐳', '🐋', '🦭', '🐊', '🐆',
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'🐅', '🐃', '🐂', '🐄', '🐪', '🐫', '🦙', '🦘', '🦬', '🐘', '🦣', '🦏', '🦛', '🐐', '🐏', '🐑',
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'🐎', '🐖', '🐀', '🐁', '🐓', '🦃', '🕊️', '🦢', '🦜', '🦚', '🦩', '🕷️', '🕸️', '🦂'
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];
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21
static/index.html
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static/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1"> <!-- Added for mobile responsiveness -->
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<title>EmojiTrail</title>
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<link rel="stylesheet" href="/static/style.css">
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</head>
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<body>
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<h1>EmojiTrail</h1>
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<button id="startBtn" aria-label="Start or reset game">🔄</button> <!-- Added aria-label for accessibility -->
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<div id="level"></div>
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<div id="message"></div>
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<div id="options"></div>
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<div id="trail"></div>
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<script type="module" src="/static/emoji.js"></script>
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<script type="module" src="/static/app.js"></script>
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</body>
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</html>
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static/style.css
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static/style.css
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/* style.css — visual layout for EmojiTrail */
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/* Define CSS variables for colors */
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:root {
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--background-color: #fff9e6;
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--text-color: #2c2c2c;
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--button-color: #ffb347;
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--button-hover-color: #ffd700;
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}
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/* General layout for page background and text style */
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body {
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font-family: 'Segoe UI Emoji', 'Apple Color Emoji', 'Noto Color Emoji', sans-serif;
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background: var(--background-color);
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color: var(--text-color);
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text-align: center;
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padding: 1em;
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margin: 0;
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}
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/* Container for centered content */
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.container {
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max-width: 700px;
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margin: 0 auto;
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width: 90%; /* Ensures responsiveness */
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}
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/* Game title */
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h1 {
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font-size: 2em;
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margin-bottom: 0.3em;
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}
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/* Current level display */
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#level {
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font-size: 1em;
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margin-top: 0.5em;
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}
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#message {
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font-size: 1em;
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margin-top: 0.5em;
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min-height: 1.4em; /* Allows growth if needed */
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}
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#options {
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margin-top: 0.5em;
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min-height: 1.2em; /* Allows growth if needed */
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}
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#trail {
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margin-top: 2em;
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min-height: 1.2em; /* Allows growth if needed */
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}
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#options span {
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font-size: 1.5em; /* ~24px with 16px base */
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padding: 0.2em;
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}
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#trail span {
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font-size: 3em; /* ~48px with 16px base */
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padding: 0.2em;
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}
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/* Display area for the emoji sequence */
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.emoji-box {
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margin: 0.5em 0;
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font-size: 1.2em; /* Smaller emojis */
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display: inline-flex;
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flex-wrap: wrap;
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justify-content: center;
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gap: 0.5em; /* Reduced gap */
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}
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/* Emoji selection grid */
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.emoji-grid {
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display: flex;
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justify-content: center;
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flex-wrap: nowrap;
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gap: 0.4em; /* Adjusted gap to prevent overlap */
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margin: 1em 0;
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overflow-x: auto;
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padding: 0.3em;
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}
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/* Individual emojis in the selection grid */
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.emoji-grid span {
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font-size: 1.2em; /* Smaller emojis */
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cursor: pointer;
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transition: transform 0.2s;
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display: inline-block;
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text-align: center;
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}
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/* Hover effect for emojis */
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.emoji-grid span:hover {
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transform: scale(1.1); /* Reduced scale to prevent overlap */
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}
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/* Style for already picked emojis */
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.picked {
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opacity: 0.3;
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pointer-events: none;
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}
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/* General button styling */
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button {
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padding: 0.4em 1.2em;
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font-size: 1em;
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background-color: var(--button-color);
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border: none;
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border-radius: 8px;
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cursor: pointer;
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transition: background-color 0.3s;
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}
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/* Button hover color */
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button:hover {
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background-color: var(--button-hover-color);
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}
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/* Focus styles for accessibility */
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button:focus {
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outline: 2px solid var(--text-color);
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}
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.emoji-grid span:focus {
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outline: 2px solid var(--text-color);
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}
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/* Media query for smaller screens */
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@media (max-width: 600px) {
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body {
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padding: 0.5em;
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}
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h1 {
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font-size: 1.5em;
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}
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#level {
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font-size: 0.8em;
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}
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.emoji-box {
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font-size: 1em;
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gap: 0.3em;
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}
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.emoji-grid {
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gap: 0.2em;
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}
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.emoji-grid span {
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font-size: 1em;
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}
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button {
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font-size: 0.8em;
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padding: 0.3em 1em;
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}
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#message {
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font-size: 1em;
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min-height: 1em;
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}
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}
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