import { setupButtons } from "./button.js"; import { drawLineChart } from "./chart.js"; import { shapeToEmoji } from "./emoji.js"; import { playSound } from "./sound.js"; import { guess } from "./score.js"; import { startRound } from "./round.js"; import { previousTile, currentTile } from "./state.js"; import { generateRandomTiles } from "./tile.js"; import { renderTiles } from "./render.js"; let selectedIndices = []; let correctChangedTiles = []; let showFeedback = false; let tiles = []; function startGame() { tiles.forEach(tile => delete tile.feedback); document.getElementById("game-area").classList.add("flash"); setTimeout(() => { document.getElementById("game-area").classList.remove("flash"); }, 250); const beforeTiles = generateRandomTiles(); const { modifiedTiles, changedIndices } = createModifiedTiles(beforeTiles); tiles = modifiedTiles; correctChangedTiles = changedIndices; selectedIndices = []; showFeedback = false; renderTiles(); document.getElementById("submit-btn").disabled = false; } function handleSubmit() { showFeedback = true; renderTiles(); const result = calculateScore(selectedIndices, correctChangedTiles); playSound(result.score > 0 ? "correct" : "wrong"); document.getElementById("submit-btn").disabled = true; setTimeout(() => { startGame(); }, 2500); } function resetGame() { selectedIndices = []; correctChangedTiles = []; showFeedback = false; tiles = []; renderTiles(); } window.addEventListener("load", () => { startRound(); });